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- TECHNICAL SPECIFICATIONS :
- ▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀ ∙
-
- RAD V1.0+ file format is as follows: (values in hex)
-
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- █ HEADER █
- █────────────────────────────────────────────────────────────────────────█
- █ Offset 00..0F:"RAD by REALiTY!!" - Use this to recognize a RAD tune. █
- █ Just detecting the initial "RAD" █
- █ should be sufficient though! ;-) █
- █ █
- █ Offset 10:BCD - Version of RAD file (not RAD ver.) █
- █ Currently 10h for v1.0. █
- █ █
- █ Offset 11:Bit 7 - Set if a description follows. █
- █ Bit 6 - Set if it's a "slow-timer" tune. █
- █ Bits 4..0 - The initial speed of the tune. █
- █ █
- █▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀█
- █ DESCRIPTION █
- █────────────────────────────────────────────────────────────────────────█
- █ The description follows the header if Bit 7 of Offset 11h is set. The █
- █ description is a null-terminated string. To save some space in the █
- █ tune file, the characters mean: █
- █ █
- █ Char 00 - End of description (null-terminator) █
- █ Char 01 - Move to start of next line (Carriage return) █
- █ Char 02..1F - Output this many spaces █
- █ Char 20..FF - Output this character █
- █ █
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- █ INSTRUMENTS █
- █────────────────────────────────────────────────────────────────────────█
- █ Next come the instruments: █
- █ █
- █ Offset 00:No. of Adlib instrument that follows (or 0 for no more) █
- █ Offset 01..0B:The instrument definition in HSC .INS format: █
- █ █
- █ ╔══════╦═══════════════════╦═══════════════════════╗ █
- █ ║ ║ ║ Adlib Register ║ █
- █ ║ Byte ║ Carrier/Modulator ║ (Relative to Chan. 0) ║ █
- █ ╠══════╩═══════════════════╩═══════════════════════╣ █
- █ ║ 00 │ Carrier │ 23h ║ █
- █ ║ 01 │ Modulator │ 20h ║ █
- █ ║ 02 │ Carrier │ 43h - Instr. Volume ║ █
- █ ║ 03 │ Modulator │ 40h ║ █
- █ ║ 04 │ Carrier │ 63h ║ █
- █ ║ 05 │ Modulator │ 60h ║ █
- █ ║ 06 │ Carrier │ 83h ║ █
- █ ║ 07 │ Modulator │ 80h ║ █
- █ ║ 08 │ Both │ C0h ║ █
- █ ║ 09 │ Carrier │ E3h ║ █
- █ ║ 0A │ Modulator │ E0h ║ █
- █ ╚══════════════════════════════════════════════════╝ █
- █ █
- █▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀█
- █ ORDER LIST █
- █────────────────────────────────────────────────────────────────────────█
- █ The Order List follows the instruments: █
- █ █
- █ Offset 00:Length of Order List (up to 128) █
- █ █
- █ Offset 01..nn:List of orders, one byte for each line: █
- █ █
- █ 00..1F:The pattern to play. █
- █ 80..FF:The line to jump to minus 80h (Jump Marker) █
- █ █
- █▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀█
- █ PATTERN OFFSET TABLE █
- █────────────────────────────────────────────────────────────────────────█
- █ For all 32 patterns there is a word in this table which gives the █
- █ offset from the start of the file of the pattern data. █
- █ If a pattern is empty then the offset is zero. █
- █ █
- █▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀█
- █ PATTERNS █
- █────────────────────────────────────────────────────────────────────────█
- █ Offset 00:Line number whose notes follow. Bit 7 set means that █
- █ this is the last line. Note, lines that have no notes █
- █ or effects on do not appear. █
- █ █
- █ Offset 01....:List of notes for that line: █
- █ █
- █ Offset 00:Channel no. note appears in (0 to 8). █
- █ Bit 7 set means this is the last note for █
- █ this line. █
- █ Offset 01..02:The note/effect for this channel. █
- █ If the effect nibble is non-zero then █
- █ Offset 03 contains the parameter, otherwise █
- █ the next channel starts at Offset 03. █
- █ █
- █▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀█
- █ NOTES █
- █────────────────────────────────────────────────────────────────────────█
- █ Notes occupy three bytes (two if the effect nibble is zero): █
- █ █
- █ Byte 00:Bit 7: Bit 4 of the instrument number. █
- █ Bit 6..4: Octave of note. █
- █ Bit 3..0: Note (1-12) in this order: █
- █ C#, D, D#, E, F, F#, G, G#, A, A#, B, C █
- █ A zero denotes no note and 15 denotes a █
- █ KEY-OFF. █
- █ █
- █ Byte 01:Bit 7..4: Bits 3 to 0 of the instrument number. █
- █ Bit 3..0: The effect nibble (the effect column █
- █ in RAD is the hex equivalent of this █
- █ nibble). █
- █ █
- █ Byte 02:The parameter to the effect (if any). █
- █ Because parameters only go from 0 to 99, bit 7 is █
- █ not used, but may be used in a later version of RAD. █
- █ █
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-
- ╔═══─═══─══─═──═── ─── ─- ─ - · · ∙ ─ ── ─── ─═─═╗
- ║ │
- ║ Last Words ║
- ║ ~~~~~~~~~~ ║
- ║ │
- ║ Well we hope you get a lot of use out of RAD. Although RAD started ║
- ║ as a simple project by me (Shayde) it soon turned into something a lot │
- │ more complex and RAD would not be wot it is without the considerable |
- ║ input from all members of Reality. The graphics and a lot of design :
- ║ ideas were put forward by Rogue (grafix artist) and Void (musician). ∙
- │ Because WE knew want we wanted out of a music development package, RAD ·
- ║ has evolved into something we are very happy to use for developing our
- │ productions. We hope you dudez also discover how to be RADical...!
- │
- | ·
- : RAD woz Kiwi-coded in 100% assembler by SHAYDE .
- ∙ :
- · RAD's graphics were Oz-drawn in 100% ANSI by ROGUE and VOID. │
- |
- Documentation by SHAYDE, Doc-Ansi by ROGUE. │
- │
- If you'd like to send us any of your quality tunes made with RAD, ║
- please do so, and we'll include them in the next release pack! │
- (Our contact address can be found within RAD) ║
- ║
- L8'er dudes! │
- ║
- ║
- ║
- · ∙ ─ ─- ── ─────┤ REALITY PRODUCTIONS - April 1995 ├─ ─ ── ───═─══─═══─══╝